![]() ![]() workpiece, using both Pro/MFG and Mastercam.įigure 11.40. This tutorial example involves designing and creating a toolpath for machining a customized name plate on a 3 in. This example should help you become more familiar with Pro/MFG, Mastercam and/or CAMWorks. Machining the block using CAMWorks is discussed in Tutorial S4.4.5. Since some information about this example has been discussed in Section 11.3 using Pro/MFG, we will focus more on Mastercam. Three CAM software, Pro/MFG, Mastercam, and CAMWorks are employed for this example. Once you are more familiar with one of these two software tools, you may move to the second tutorial example-block with a sculpture surface-in which both rough and finish cuts are required. In addition, after going through this simple example, you should see the major differences between the two software tools, and hopefully be able to identify a few pros and cons of each. This name plate example involves profile and volume millings and is presented so that you may learn to use Pro/MFG and/or Mastercam in projects P4 and M4, respectively. This was back-ported from the 1.16.5 version of the mod.Kuang-Hua Chang, in e-Design, 2015 11.6.2 Tutorial ExamplesĪ name plate and a sculpture surface example are included in the tutorial lessons. Click-Block indication for Preview Functionality. Back-ported language files from 1.16.5 version of mod. This is for creative players to clear out areas without generating dropsĥ. Added "Clear" glass option to various structures which allow you to customize glass color!Ĥ. Custom Bed colors for any structures which contain beds!ģ. This means that the "Maximum Starting House Size" configuration option is no longer necessary but will still show in your configuration files for existing worldsĢ. Basic Starting House has been updated to be in the same style as the 1.13 and later versions of this mod. It is recommended that you either use this version in new worlds or you break down the compressed blocks into their un-compressed states before applying this update. This means that if you created ANY of the Compressed Stone, Dirt, Glowstone, Obsidian blocks they WILL BE LOST when using this new version. This was done to ensure that back-porting any blocks or items can be done easier in the future. This update changes block registration names in order to conform to 1.13 and later standards. The previous version has been archived due to this blunder. ![]() Very sorry about that as we missed an obvious thing in testing. Fixed a major issue where the mod simply would not load. We gathered a lot of feedback from folks on the discord and we are very happy how it turned out!ġ. We took a lot of time to re-capture the preview images and re-design the layout of the screens. The Blueprint UI for ALL structures has been improved. Fixed an issue where most of the starting houses could not be generated due to an error. Fixed an issue where the mod version would show up correctly on the mod information page.Ģ. Note: The Nether will still not allow water regardless of this setting.ġ. Added a configuration option to allow mod pack developers to determine if blueprints containing water can be generated with water in non-overworld dimensions. The Pile of Bricks, Pallet of Bricks, Bundle of Timber, Compressed Chest item textures have been updated.ģ. It's a one-stop-shop for all of Prefab!Ģ. Added a creative tab for all of Prefab's items and blocks. Fixed an issue where the bulldozer could not be enchanted in the anvil with triple compressed stone.ġ. This included adding an ore dictionary record for the various tiers of lighting (string of lanterns and compressed glowstone for example)ġ. Updated some recipes to remove excessive recipes. Updated the message about protected/unbreakable blocks to include the block position in the message.ĥ. Also updated some of the layout to allow for longer text in non-English languages.Ĥ. Updated the checkbox texture for the blueprint screens. Fixed an issue with the monster masher where it would not have text on the sign.ģ. ![]() Fixed an issue with the monster masher where it would not spawn monsters instead, it would just spawn pigs.Ģ. All structure item textures were updated to have a cleaner look.ġ. Added German translation support! (Provided by: PinguinmikeGamer )ģ. This is to make it clearer to modpack developers of how to manage this setting.ġ. Added Finnish language support! (Provided by Kettumasa )Ģ. Added configuration option to determine if a new player can get the starting item. Added: Sandstone, Red Sandstone, and Glass options for Instant Bridge and Structure PartĤ. Villager houses were updated to include beds and have nice flowers out front.ģ. Added glass color option to machinery tower.Ģ. ![]()
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